#pragma once

#include <stdio.h>
#include <SDL2/SDL.h>

typedef uint32_t colour_t;

int initialiseWindow(int, int, int);
void destroyWindow(void);
void clearColourBuffer(colour_t);
void renderColourBuffer();
void drawPixel(int, int, colour_t);
int mapScreenToMapCoord(int *, int *);
